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	<title>Pause Ponder Play</title>
	<link>http://www.pauseponderplay.com</link>
	<description>Observations On Videogame Theory And Design</description>
	<lastBuildDate>Tue, 16 Feb 2010 13:51:37 +0000</lastBuildDate>
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	<item>
		<title>IGDA Scholarship Update</title>
		<description><![CDATA[Hi all,
So the IGDA just posted the 2010 winners of the scholarships. Here's the link. I still get giddy when I see my name on the net. 










]]></description>
		<link>http://www.pauseponderplay.com/?p=61</link>
			</item>
	<item>
		<title>Maglev SCRUM session</title>
		<description><![CDATA[Hi all,
Maglev is proceeding nicely. After some playtesting, we've decided to redesign some of the introductory levels. It seems that the mechanic we designed for during preproduction isn't the mechanic that players find the most fun. We planned for puzzles that required the player to move magnets into specific areas in specific ways. This came [...]]]></description>
		<link>http://www.pauseponderplay.com/?p=49</link>
			</item>
	<item>
		<title>IGDA Scholarship to GDC 2010</title>
		<description><![CDATA[
Hi all,
I received a very exciting email this week. Here's the best part:
Dear Toby McCall,
This email is to congratulate you on winning an IGDA Scholarship to this year’s Game Developer Conference.  Out of hundreds of scholarship applications our judges came to the conclusion that you were one of the most deserving candidates. 
Whooohoooo!
I'll post [...]]]></description>
		<link>http://www.pauseponderplay.com/?p=47</link>
			</item>
	<item>
		<title>Maglev &#8211; Week 2</title>
		<description><![CDATA[We've been working hard and the game is coming along very well. We have functioning magnets, static and moveable, we just got player magnatism and magnet volume s. After core hours Friday, I took a bit a time to capture the moment.











]]></description>
		<link>http://www.pauseponderplay.com/?p=30</link>
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